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VIRTUAL REALITY


The promise of virtual reality has always been enormous. Put on these goggles, go nowhere, and be transported anywhere. Imagine yourself, just lounging on your sofa, having an absurdly boring day. But in the very near future, you might just be surfing through the streets of Venice or even King’s Landing, whilst sitting on the aforementioned couch and popping those extremely normal looking goggles on your eyes. It’s the same mentality that’s peddled by drugs, alcohol, sex, and art — throw off the shackles of the mundane through a metaphysical transportation to an altered state. Born of technology, virtual reality at its core is an organic experience. Its man meets machine, but what happens is strictly within the mind.
Sounds simple? It is.
The definition of Virtual Reality is simple. It’s a computer generated, 3 Dimensional environment which can be explored and interacted with by a person. Although Virtual Reality is an old dream, it has been hustled onto the main stage only recently, with Facebook’s reported acquisition of the Oculus Rift for a mind boggling $2 billion. Oculus Rift is a head mounted virtual reality display, which is capable of reproducing accurate and detailed terrain as well as a very high definition gaming experience to the user. There’s also been an ‘exhibit’ which has let couples swap bodies using Oculus Rift.
Along with Oculus Rift, Microsoft’s HoloLens created quite a buzz at the turn of 2015. HoloLens promises to bring Skype, TV and games within the realms of Virtual Reality where you can add a layer of computer-generated information to your vision.Microsoft HoloLens is a smart glasses unit that is a cordless, self-contained Windows 10 computer. It uses advanced sensors, a high-definition 3D optical head-mounted display, and spatial sound to allow for augmented reality applications.

HoloLens and Oculus Rift cater to the need of a wide range of audience and can have a great horizon of application in our day to day life.

VR in Engineering.





Virtual reality engineering includes the use of 3D modelling tools and visualization techniques as part of the design process. This technology enables engineers to view their project in 3D and gain a greater understanding of how it works. Plus they can spot any flaws or potential risks before implementation.
This also allows the design team to observe their project within a safe environment and make changes as and where necessary. This saves both time and money.
It is used for planning, prototyping and construction purposes, and helps with project realisation
Also, with initial testing and experimentation seemingly already done, the overall quality of the product is enhanced in the initial stages itself.

VR in Medicine



Virtual reality is used in both the medical and dentistry fields where it has several advantages over conventional systems. Virtual Reality is used in the field of robotic surgery where it has proven to be very successful. It also has a major application for the treatment of people suffering from Post-Traumatic Stress Disorder. A headpiece not unlike the Oculus Rift is mounted on the head of a man suffering from PTSD and the clipping of the source of his stress is displayed. The rationale behind this is that exposing someone to the source of their condition combined with relaxation skills will enable them cope and adapt.
Surgery Simulation is a type of Virtual Reality which is used to train surgeons in a range of surgical procedures, e.g. knee arthroscopy but without any risks. The major advantages of this system are that the surgeon can be taught new and potentially dangerous techniques in an environment where they are able to make mistakes and learn from these.

VR in Sports

Virtual reality is used as a training aid in many sports such as golf, athletics, skiing, cycling etc. It is used as an aid to measuring athletic performance as well as analyzing technique and is designed to help with both of these. The athlete uses this technology to fine tune certain aspects of their performance. Three dimensional systems can pinpoint aspects of an athlete’s performance which require changing, for example, their biomechanics or technique.
Also, Virtual reality can be used to improve the audience’s experience of a sporting event. Some systems allow the audience to walkthrough a stadium or other sporting location, which helps them when purchasing a ticket to an event.




Virtual Reality has a lot of promise, great potential and an incredible market to cater to. VR at its best shouldn’t replace real life, just modify it, giving us access to so much just out of reach physically, economically. If you can dream it, VR can make it. It’s a medium for progress, not the progress itself.

Source: www.vrs.org.uk ,www.theverge.com/a/virtual-reality , www.wikipedia.com

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